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CTP Training Technology & E-Learning Flashcards

6 cards from real CTP practice questions. Tap to flip, then mark Knew It or Still Learning โ€” missed cards come back until you master them.

Read the first 6 CTP Training Technology & E-Learning flashcards as text
  1. What is the primary advantage of using virtual instructor-led training (VILT) over traditional e-learning?

    Answer: Real-time interaction and immediate Q&A with an instructor

    VILT retains the real-time interaction of classroom training while enabling remote delivery, allowing instructors to answer questions and adapt on the fly.

  2. When selecting an authoring tool for e-learning development, which criterion is most critical for a training team with limited coding skills?

    Answer: A GUI-based interface with drag-and-drop functionality

    A GUI-based authoring tool allows non-developers to build interactive e-learning without writing code, accelerating development for most training teams.

  3. Gamification in training most directly increases which learning outcome?

    Answer: Learner motivation and engagement

    Gamification elements like points, badges, and leaderboards leverage intrinsic and extrinsic motivation to keep learners engaged with the content.

  4. Which data metric from an LMS best indicates whether an e-learning course achieves its performance objective?

    Answer: Post-training assessment scores

    Assessment scores directly measure whether learners have acquired the knowledge or skills defined by the course's performance objectives.

  5. What is the purpose of branching scenarios in e-learning?

    Answer: To allow learners to experience consequences of decisions in a risk-free environment

    Branching scenarios simulate real-world decision-making by showing learners the outcomes of their choices without real-world consequences.

  6. Which model is most commonly used to plan and manage e-learning projects?

    Answer: ADDIE Model

    The ADDIE model (Analyze, Design, Develop, Implement, Evaluate) provides a structured framework for planning, building, and evaluating instructional technology projects.