Rapid Prototyping & MVP Development Flashcards
7 cards from real CPI practice questions. Tap to flip, then mark Knew It or Still Learning โ missed cards come back until you master them.
Read the first 7 Rapid Prototyping & MVP Development flashcards as text
In the context of MVP development, what does 'validated learning' primarily refer to?
Answer: Empirically testing business assumptions through customer experiments
Validated learning means running experiments with real customers to test whether core business hypotheses are true or false.
Which prototyping technique involves creating a clickable but non-functional simulation of a digital product?
Answer: Interactive wireframe (mid-fi prototype)
An interactive wireframe or mid-fidelity prototype simulates navigation and interactions without any real back-end functionality.
A startup builds a landing page describing a product that doesn't exist yet to measure sign-up interest. This is an example of which MVP type?
Answer: Smoke test MVP
A smoke test MVP (or fake door test) gauges demand for a product before it is built by presenting it as if it were real.
What is the PRIMARY risk of skipping low-fidelity prototyping and jumping straight to high-fidelity prototypes?
Answer: Teams invest significant time and cost before validating core concepts
High-fidelity prototypes are expensive to build and change, so fundamental flaws discovered late waste considerable resources.
When applying timeboxing to rapid prototyping sprints, what is the main benefit?
Answer: It forces prioritization and prevents scope creep
Timeboxing creates a fixed deadline that forces teams to prioritize the most critical features and avoid endless refinement.
Which metric is MOST relevant for determining whether an MVP has achieved product-market fit?
Answer: Retention rate / cohort retention curve flattening
A flattening cohort retention curve shows that a meaningful percentage of users keep returning, indicating genuine product-market fit.
In design thinking, the 'prototype' stage is meant to produce artifacts that are:
Answer: Cheap and fast enough to fail quickly and learn
Design thinking prototypes are intentionally rough and inexpensive so teams can learn from failure without large investments.