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Audio Mastering and Post-Production Flashcards

6 cards from real Audio Editing practice questions. Tap to flip, then mark Knew It or Still Learning — missed cards come back until you master them.

Read the first 6 Audio Mastering and Post-Production flashcards as text
  1. What is 'sound design' in post-production audio?

    Answer: Creating and manipulating sounds to support the narrative of a visual medium, including sound effects and ambiences

    Sound design involves creating, selecting, and editing sound effects, ambiences, and Foley to build the sonic world of a film, game, or other visual medium.

  2. What is 'Foley' in film audio post-production?

    Answer: Custom sound effects performed by artists in sync with the picture to replace or augment production sound

    Foley artists perform and record sounds in sync with the picture — footsteps, cloth movement, prop handling — to replace or supplement location recordings.

  3. What does '5.1 surround sound' refer to in post-production audio?

    Answer: A six-channel format with five full-range channels and one low-frequency effects (LFE/subwoofer) channel

    5.1 surround uses five full-range channels (front left, center, front right, surround left, surround right) plus one LFE (subwoofer) channel (.1).

  4. What is 'audio restoration' and what tools are commonly used?

    Answer: Removing or reducing noise, clicks, hum, and artifacts from damaged or aged recordings, using tools like iZotope RX

    Audio restoration involves using spectral editors, noise reduction, de-clickers, and de-hum tools to repair degraded recordings.

  5. What is a 'loudness war' in the context of mastering history?

    Answer: The competitive practice of over-compressing and over-limiting masters to be louder than rivals, resulting in reduced dynamic range

    The loudness war refers to decades of competitive over-limiting in mastering to make releases sound louder on radio, sacrificing dynamic range and sonic quality.

  6. What is the role of a 'room correction system' (e.g., Sonarworks, ARC) in a mastering studio?

    Answer: Compensating for acoustic deficiencies of the listening room to provide a flatter, more accurate frequency response

    Room correction software measures the frequency response anomalies of a specific room and applies compensating EQ to the monitor output so the engineer hears a more accurate representation.