Technology & Digital Applications Flashcards
7 cards from real 3D Texturing practice questions. Tap to flip, then mark Knew It or Still Learning โ missed cards come back until you master them.
Read the first 7 Technology & Digital Applications flashcards as text
What is the primary purpose of a 'roughness map' in a PBR texture set?
Answer: To control how blurry or sharp reflections appear on a surface
A roughness map (white = rough, black = smooth) controls the sharpness of reflections, simulating microsurface irregularities in real materials.
In Unreal Engine 5, what technology allows high-poly sculpt details to be streamed directly without traditional baked normal maps?
Answer: Nanite
Nanite is UE5's virtualized micropolygon geometry system that renders extreme polygon counts in real time, reducing reliance on normal map bakes.
Which color space should textures intended for color/albedo data typically be stored in when working in a PBR pipeline?
Answer: sRGB
Albedo/color textures should be stored in sRGB because they represent perceptually encoded color data that matches how human vision perceives brightness.
What is the function of Marmoset Toolbag in a 3D texturing workflow?
Answer: Real-time texture baking and PBR rendering/presentation
Marmoset Toolbag is widely used for baking texture maps and presenting 3D assets in a real-time PBR viewport for portfolio and client review.
In RizomUV or similar UV tools, what does 'UV packing' optimize?
Answer: The arrangement of UV islands to maximize texture space usage
UV packing arranges UV islands as tightly as possible within the 0-1 UV space to minimize wasted texture resolution.
What does 'UDIM' stand for in the context of 3D texturing workflows used in film and VFX?
Answer: U-Dimension tiling, where each tile has a unique index
UDIM (U-Dimension) is a texture tiling convention where UV islands span multiple tiles (e.g., 1001, 1002), each with its own texture file, allowing very high-resolution coverage.
Which texture format supports lossless compression and transparency, making it common for diffuse textures in non-game pipelines?
Answer: PNG
PNG supports lossless compression and an alpha channel, making it suitable for textures where quality and transparency are required.