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Risk Assessment & Management Flashcards

7 cards from real 3D Texturing practice questions. Tap to flip, then mark Knew It or Still Learning โ€” missed cards come back until you master them.

Read the first 7 Risk Assessment & Management flashcards as text
  1. An outsourced texture batch is returned and many assets have incorrect metallic mask values. What risk management failure allowed this outcome?

    Answer: No clear reference sheets or material parameter specifications were provided before work began

    Without reference sheets specifying expected metallic, roughness, and color ranges, outsource artists default to subjective interpretations that diverge from project standards.

  2. Which risk does reusing high-resolution photographic source textures from the internet without licensing introduce in a commercial project?

    Answer: Copyright infringement, potentially resulting in DMCA takedowns or legal liability

    Unlicensed use of copyrighted photographic textures in commercial products exposes the studio to DMCA notices, takedown demands, and lawsuits.

  3. What is the risk of using uncompressed 4K texture maps in a mobile game without any LOD or compression strategy?

    Answer: GPU memory overflow leads to app crashes and poor performance on mid-range and low-end devices

    Mobile GPUs have strict memory limits; uncompressed 4K textures consume far more memory than devices can handle, causing crashes.

  4. A studio is evaluating whether to use AI-generated textures in a shipped product. Which risk category requires the most thorough legal assessment?

    Answer: IP ownership and license rights over AI-generated content under current copyright law

    Current copyright law is unsettled on AI-generated content ownership, and some AI tools train on copyrighted images, creating potential infringement exposure.

  5. When a texture artist is the sole owner of a proprietary brush library used throughout a project, what organizational risk does this create?

    Answer: A single point of failure where losing that artist halts or degrades texture production for the entire team

    Sole ownership of critical assets creates key-person dependency; if the artist leaves, no one else can replicate or maintain the look.

  6. Which validation step best reduces the risk of physically based rendering (PBR) textures looking incorrect across different lighting environments?

    Answer: Testing textures under multiple HDRI environments including bright sunlight, overcast, and interior lighting

    PBR materials respond differently under varied lighting; testing across diverse IBL environments reveals energy conservation errors and incorrect value ranges.

  7. A texture pipeline relies on a single custom export script that has not been maintained for two years. What risk must be assessed before a major project delivery?

    Answer: Compatibility with updated versions of the authoring software, which may have changed its API or export options

    Software updates frequently change plugin APIs and export parameters; an unmaintained script may silently produce incorrect output after tool updates.

Risk Assessment & Management Flashcards โ€” 3D Texturing Study Cards with Answers