3D Texturing Tools & Software Flashcards
6 cards from real 3D Texturing practice questions. Tap to flip, then mark Knew It or Still Learning โ missed cards come back until you master them.
Read the first 6 3D Texturing Tools & Software flashcards as text
What is the primary purpose of Substance 3D Sampler?
Answer: To convert real-world photos into PBR materials
Substance 3D Sampler uses AI to extract PBR texture maps from photographs, creating tileable materials from real-world references.
Which export preset in Substance 3D Painter is used when targeting Unreal Engine?
Answer: Unreal Engine 4 (Packed)
The Unreal Engine 4 (Packed) preset exports maps in UE4's expected format, packing roughness, metallic, and AO into a single ORM texture.
In Mari, what is a 'patch' in the context of texture painting?
Answer: An individual UV tile in a UDIM workflow
In Mari's UDIM workflow, each patch corresponds to one UV tile, allowing separate high-resolution textures per surface region.
What does the 'Anchor Point' feature in Substance 3D Painter allow?
Answer: Referencing a layer's output as an input in another layer without duplicating data
Anchor Points let you reference the result of one layer or group as a grayscale or color input elsewhere in the layer stack.
Which file format does Substance 3D Designer use to save node graph materials for sharing?
Answer: .sbs
The .sbs format is Substance Designer's native editable graph file, while .sbsar is the compiled, non-editable package.
In ZBrush, what is Polypaint used for?
Answer: Painting vertex colors directly onto high-poly mesh geometry
ZBrush Polypaint stores color per vertex, allowing artists to paint detail on high-poly sculpts before baking or exporting.