3D Modeling Materials & Texturing Flashcards
6 cards from real 3D Modeling practice questions. Tap to flip, then mark Knew It or Still Learning โ missed cards come back until you master them.
Read the first 6 3D Modeling Materials & Texturing flashcards as text
What is a seamless (tileable) texture?
Answer: A texture whose edges match perfectly so it can repeat without visible borders
A seamless texture has matching edges so it can tile repeatedly across a surface without showing visible seams or joins.
In Substance Painter, what is a 'Smart Material'?
Answer: A pre-built material preset with layers that automatically adapt to mesh curvature and AO
Smart Materials in Substance Painter are layered material presets that use baked maps like curvature and AO to automatically place wear and detail.
What does 'UV seam' mean in 3D texturing?
Answer: A cut edge on a 3D mesh where the UV map is separated for unwrapping
UV seams are intentional cuts placed on a mesh to allow it to unfold flat, like cutting a pattern so it lays flat for sewing.
What color space should diffuse/albedo textures be set to in a PBR pipeline?
Answer: sRGB
Albedo textures should be set to sRGB because they represent color as perceived by the human eye, not linear light values.
What is the purpose of a Specular map in older, non-PBR shading workflows?
Answer: Control the intensity and color of specular highlights on a surface
In legacy Specular-Gloss workflows, the Specular map controls where and how strongly highlights appear on a surface.
What does UDIM stand for in professional 3D texturing workflows?
Answer: U-Dimension tiling system for multiple UV tiles per mesh
UDIM is a multi-tile UV system where each UV tile holds its own texture, allowing very high-resolution detail across a single mesh.