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3D Modeling Animation & Rigging Flashcards

6 cards from real 3D Modeling practice questions. Tap to flip, then mark Knew It or Still Learning โ€” missed cards come back until you master them.

Read the first 6 3D Modeling Animation & Rigging flashcards as text
  1. What are blend shapes (or morph targets) used for in character animation?

    Answer: Storing alternate mesh positions to drive facial expressions or shape changes

    Blend shapes store vertex offsets from a base mesh, allowing smooth interpolation between shapes for facial animation or corrective shapes.

  2. In animation, what does 'squash and stretch' refer to?

    Answer: A fundamental animation principle where objects compress and elongate to convey weight and flexibility

    Squash and Stretch is one of the 12 animation principles, simulating how real objects deform under force to add life and believability.

  3. What is motion capture (mocap) used for in 3D animation?

    Answer: Recording real actor movements as 3D data to drive digital character animations

    Motion capture records an actor's physical movements using sensors or cameras and maps that data onto a 3D character rig.

  4. What is a constraint in 3D rigging?

    Answer: A rule that restricts or links an object's transforms to another object or target

    Constraints link an object's position, rotation, or scale to another object, simplifying rig setups like aim, parent, and point constraints.

  5. What is the 'twelve principles of animation' based on?

    Answer: Disney animators' observations of natural motion to create believable animation

    The 12 principles were developed by Disney animators Ollie Johnston and Frank Thomas to create convincing, life-like animation.

  6. What is a 'walk cycle' in 3D character animation?

    Answer: A looping animation of a character walking that seamlessly repeats

    A walk cycle is a looped animation sequence where all keyframes complete a full stride and connect seamlessly for continuous walking motion.