โ† All 2D Game Development Flashcard Decks

2D Physics and Collision Detection Flashcards

6 cards from real 2D Game Development practice questions. Tap to flip, then mark Knew It or Still Learning โ€” missed cards come back until you master them.

Read the first 6 2D Physics and Collision Detection flashcards as text
  1. What is a 'manifold' in 2D collision detection?

    Answer: Data describing contact points and penetration depth between two colliding shapes

    A collision manifold stores information about how two shapes are intersecting, including contact points, normal vectors, and penetration depth.

  2. What does 'continuous collision detection' (CCD) solve compared to discrete detection?

    Answer: It prevents tunneling for fast-moving objects

    CCD sweeps an object's path across the entire frame to detect collisions it might otherwise tunnel through, solving the fast-object problem.

  3. In 2D platformers, what technique is commonly used to detect if the player is on the ground?

    Answer: Casting a short ray downward from the player's feet

    A short downward raycast from the player's feet returns a hit when the player is standing on a surface, confirming ground contact.

  4. What is 'mass' used for in 2D rigid body physics?

    Answer: Determining how much force is needed to accelerate an object

    Mass determines resistance to acceleration (F = ma); heavier objects require more force to move and exert more force in collisions.

  5. Which collision shape is the most performance-efficient for circular objects in 2D?

    Answer: Circle collider

    Circle-circle collision detection requires only a distance check, making it the cheapest shape for round objects.

  6. What does 'gravity scale' allow you to do in a 2D physics engine?

    Answer: Adjust how strongly global gravity affects a specific object

    Gravity scale multiplies the global gravity vector for a specific rigidbody, letting individual objects fall faster, slower, or float.