2D Game Design and Development Flashcards
7 cards from real 2D Game Development practice questions. Tap to flip, then mark Knew It or Still Learning โ missed cards come back until you master them.
Read the first 7 2D Game Design and Development flashcards as text
What does 'asset pipeline' refer to in game development?
Answer: The workflow of importing and processing art, audio, and data into the game
The asset pipeline covers converting and integrating raw resources into usable game assets.
Which image format is commonly preferred for 2D sprites needing transparency?
Answer: PNG
PNG supports lossless compression with an alpha channel for transparency.
What is 'nearest-neighbor' filtering best suited for in 2D games?
Answer: Preserving crisp pixel art without blurring
Nearest-neighbor scaling keeps hard pixel edges, ideal for pixel-art aesthetics.
What is 'easing' used for in 2D game animation and UI?
Answer: Creating smooth, non-linear acceleration and deceleration of motion
Easing functions interpolate values smoothly to make motion feel natural.
In a 2D game, what is a 'hitbox'?
Answer: A region defining where an object can be hit or deal damage
A hitbox is the area used to register hits or damage interactions for an object.
What does 'tweening' typically automate in game animation?
Answer: Generating intermediate frames between start and end values
Tweening interpolates in-between states automatically from a start to an end value.
Why is a 'z-order' (or draw order) important in 2D rendering?
Answer: It controls which sprites appear in front of others
Z-order defines layering so closer sprites are drawn over farther ones.